![]() ![]() Thanks for narrowing it down :)- HockeyLord46 ( talk) 11:39, Ap(UTC) Marauder 09 File:FoC cover.jpg I can make the Black Sun look like a Swoop Gang. Sniper Rifles: Mantis, Widow, Black Widow, Javelin, Kishock Harpoon Gun, Krysae Sniper Rifle.Pistols: Carnifex, Suppressor, Paladin, Arc Pistol, Executioner Pistol, Scorpion.Shotguns: Wraith, Eviscerator, Geth Plasma Shotgun, Graal Spike Thrower, N7 Crusader, Venom Shotgun. ![]() Assault Rifles: Lancer, Argus, Revenant, Mattock, Saber, Cerberus Harrier, Chakram Launcher, N7 Typhoon, N7 Valkyrie, Particle Rifle, Striker Assault Rifle.SMGs: Blood Pack Punisher, N7 Hurricane, Tempest, Hornet.Squadmates don't have to worry about recoil or reloading so essentially going with weapons with a lot of punch with damage and accuracy mods are the way to go. There is a lot of variables but it can tend to be trial and error that allows you to find what is right for you. For example weapons like the Arc pistol work really well against geth, so give it to squadmates on geth missions, etc. Read the weapon descriptions as well, and think about what you might be fighting. Also for different defenses you may want to have one squadmate with a high-powered slow firing weapon for armoured targets, while giving another a more rapid-firing weapon to strip away shields and barriers. It's best just to use your judgement, for example new weapons that you find in the campaign tend to be more powerful but slower/have less ammo, so powerful but low ammo weapons are a good choice. Yeah half damage, and they don't reload but they tend to fire in bursts. They do use thermal clips though (they have infinite ammo but they have to reload I believe)- HockeyLord46 ( talk) 02:35, Ap(UTC)ĭidn't know they did half damage though- HockeyLord46 ( talk) 02:35, Ap(UTC) I looked on the weapon pages and lots don't have squad suggestions. We have player tactics on most of our weapon pages and these tend to include suggestions about whether they are good for squadmates, and even what weapons can work well together. As a result weapons that you might not use, for whatever reason, can be much more effective on squadmates, and vice versa. They don't need thermal clips, I don't think weight affects their cooldown, and they generally do half the damage Shepard would but with greater accuracy. This is for ME3- HockeyLord46 ( talk) 02:18, Ap(UTC)Īs I understand it squadmate mechanics are different to Shepard's. ex, equipping the inaccurate revenant vs the accurate Valkyrie. ![]() I'm not sure how well they handle recoil and accuracy and how fast they shoot so that makes choosing the perfect weapons for them difficult. Hi everyone, just wondering what weapons I should be equipping on my squad. Forums: Index > Watercooler > Best Weapons for Squadmates ![]()
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